

- Virutal audio loopback how to#
- Virutal audio loopback driver#
- Virutal audio loopback trial#
- Virutal audio loopback free#
This coincides with the idea of a microphone being an "input device" and a speaker being an "output device". So an "input" will be a stream-producing entity, and an "output" will be a stream-accepting entity. In this post, I'll talk about everything from the perspective of the inner workings, particularly the loopbacks. A loopback has exactly one input and one output, but a device may have as many loopbacks going in and out of it as desired. To connect two devices together, a loopback must be used. To connect two non-devices together, a virtual sink must be used. Pulseaudio by default connects each non-device to exactly one device. (So this post will have a few of them.) The Terms Devicesĭevices are physical audio hardware like microphones, headphones, and speakers.
Virutal audio loopback how to#
(So this post will have plenty of them, and how to make them.) We also wanted some well-defined terms. Particularly, we really, really wanted some diagrams. (A diagram is in the first step of The Solution.)Īfter reading over this StackExchange post and messing with various loopback configurations, we were thoroughly confused about what to do and how to do it. So, we want to have the Hangout accept both Eric's microphone and The Dig's audio to send to Joe, while the Hangout's audio and The Dig's audio should go to Eric's headphones. Eric wants to hear what Joe says and the game sounds, while Joe wants to hear what Eric says and the game sounds. The ProblemĮric has the game on his Linux computer. Here's how we got the audio to broadcast from a Linux machine, with extra explanation for the general solution. After every reboot, it will work again for an additional 60 minutes.My brother and I have started playing a point-and-click adventure ( The Dig) together over Google Hangouts.
Virutal audio loopback trial#
The trial version of LoopBeAudio works for 60 minutes after its first use.
Virutal audio loopback free#
Free Evaluation Copyĭownload our free evaluation copy here. It keeps LoopBeAudio's playback and record format in sync, displays details like format, monitor and default device and gives you fast access to the Sound Control Panel.
Virutal audio loopback driver#
LoopBeAudio's driver comes with a small system tray application. While using LoopBeAudio you can forward the audio data to your "real" audio output, without the need for matching formats A little Status Application in your System Tray. LoopBeAudio lets you configure an audio device with more than 8 channels, but Windows will not provide the speaker positions here, therefore LoopBeAudio will behave like a multichannel Line device Independent Monitoring LoopBeAudio's "Internal Playback" simulates virtual speakers with all possible surround configurations of Windows.Ĭonfigure up to 24 channels with Virtual Line devices Test every Surround Setup with Virtual SpeakersĬonfigure LoopBeAudio with the Windows Sound Control Panel like every other audio device. Programs do not need to link with special libraries, so LoopBeAudio works with every audio-capable Windows application. LoopBeAudio is a native Windows™ WDM kernel mode driver, so expect the lowest possible latency. Build a virtual 7.1 surround device, even though you don't have the built-in hardware.

Configure up to 24 audio channels, a sample rate from 8000 Hz to 384000 Hz with a bit depth from 8 bit to 32 bit.

The technical limits are only restricted through the Operating System. LoopBeAudio is a virtual audio device to transfer audio between computer programs, digitally, without any quality loss.

LoopBeAudio A Virtual Audio Cable - An Audio Loopback Driver
